iOS Mobile App for Mental Health

Case Study

Introduction

Committed to democratizing therapy, it serves a seamless, inclusive, and tailored journey towards wellness by providing offers for therapy.

Ama Mind simplifies the pathway to mental health services, meeting the increasing demand for accessible care.

This platform guarantees privacy and relies on scientifically validated methods, making quality mental health care a right, not a privilege.

Problem statement

How can we ensure that users continue to engage with our app beyond a single use after finding an offer?

My role as a Product Designer

in a nutshell

Details

20+

User Interviews

20+

User Interviews

42+

Usability testing

42+

Usability testing

  • Figma

  • Invision

  • Khroma

  • Photoshop

  • After Effects

  • Zeplin

  • Tokens Studio

  • Figma

  • Invision

  • Khroma

  • Photoshop

  • After Effects

  • Zeplin

  • Tokens Studio

180+

downloads

6+

months

Dark & Light Mode

290+ screens

Using Design Principles in deliver

Consistency, Visual Hierarchy and Simplicity

Using Design Principles in deliver

Consistency, Visual Hierarchy
and
Simplicity

Component Libraries

Responsive &
Scalable Design

Responsive & Scalable Design

Includes

Variables

and

Design Tokens

Ready for hand-off

This is what we had

  • Poor UX overall

  • Not visually appealing

This is how I changed it

Something better for the eye. Let's see how the work was done.

Design phase

Once we had conducted our research and gathered user feedback, we began the design phase of the project. The following steps were taken during the design phase:


  1. Sketches: We started by creating rough sketches of the app's user interface, which allowed us to quickly explore different design ideas and layouts.

  2. Wireframes: Using the sketches as a guide, we created wireframes that showed the app's layout and navigation. This helped us to refine the design and identify any potential usability issues.

  3. Mockups: Once the wireframes were approved, we created high-fidelity mockups that showed the app's final design. These mockups included details such as color schemes, typography, and images.

  4. Prototyping: We created a prototype of the app, which allowed us to test the app's usability and functionality before development began. This helped us to identify any issues that needed to be addressed before the app was built.

Validation

We conducted user testing with a group of volunteers to test the app's usability and effectiveness. The feedback we received was largely positive, with users finding the app easy to use and navigate.

However, some users suggested that the app could benefit from additional features such as the ability to scan barcodes to add products to the cart and the ability to schedule pickup times. Here are some other improvements we made after the user testing phase:

Super fast orders & payment

Users can quickly add products to their cart and pay using their preferred payment method, such as credit card or mobile wallet.

Easy pickup

Once the order is ready, users can simply walk into the store and pick up their order without waiting in queues.

Summing up

In conclusion, we have designed a mobile app for an automated grocery store that offers convenience, speed, and personalization to users.

The app's user-friendly interface, personalized recommendations, quick ordering and payment, real-time inventory, order tracking, and easy pickup features make it a valuable tool for grocery shopping.

By incorporating user feedback, we can continue to improve the app and provide an even better shopping experience to users.

Stay in touch

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Stay in touch

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Made by

Rafa Areses

All rights reserved

© 2024

Made by

Rafa Areses

All rights reserved

© 2024

Made by

Rafa Areses

All rights reserved

© 2024

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